ATI Radeon X800 & X800XT benchmarks



another break in the history is here. only few weeks after announcing nVidia GeForce 6800 Ati strikes back with its new Radeon X800. here are some specifications:

  • 160 million transistors on 0.13 micron low-k fabrication process
  • Up to sixteen extreme parallel pixel pipelines
  • Six programmable vertex shader pipelines
  • 256-bit quad-channel GDDR3 memory interface
  • AGP 8X support

    SMARTSHADER HD
  • Support for Microsoft DirectX 9.0 programmable vertex and pixel shaders in hardware
  • Direct X 9.0 Vertex Shaders
    Vertex programs up to 65,280 instructions with flow control
    Single cycle trigonometric operations (SIN & COS)
  • Direct X 9.0 Extended Pixel Shaders
    Up to 1,536 instructions and 16textures per rendering pass
    2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
    32 temporary and constant registers
    Facing register for two-sided lighting
    128-bit, 64-bit & 32-bit per pixel floating point color formats
    Multiple Render Target (MRT) support
    Complete feature set also supported in OpenGL via extensions

    SMOOTHVISION HD
  • 2x/4x/6x Anti-Aliasing modes
    Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
    Lossless Color Compression (up to6:1)at all resolutions, including widescreen HDTV resolutions
    Temporal Anti-Aliasing
  • 2x/4x/8x/16x Anisotropic Filtering modes
    Up to 128-tap texture filtering
    Adaptive algorithm with bilinear (performance) and trilinear (quality) options

    3Dc
  • High quality 4:1 Normal Map Compression
  • Works with any two-channel data format

    HYPER Z HD
  • 3-level Hierarchical Z-Buffer with Early Z Test
  • Lossless Z-Buffer Compression (up to 48:1)
  • Fast Z-Buffer Clear
  • Z Cache optimized for real-time shadow rendering
  • Optimized for performance at high display resolutions, including widescreen HDTV resolutions

    VIDEOSHADER HD
  • Seamless integration of pixel shaders with video in real time
  • FULLSTREAM video de-blocking technology for Real, DivX, and WMV9 formats
  • VIDEOSOAP noise removal filtering for captured video
  • MPEG1/2/4 decode and encode acceleration
  • All-format DTV/HDTV decoding
  • YPrPb component output for direct drive of HDTV displays
  • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
  • Dual integrated display controllers
  • Dual integrated 10 bit per channel 400 MHz DACs Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
  • Integrated TV Output support up to 1024x768 resolution


    And here it is, what its all about:







    tested on:

  • AMD Athlon 64 3400+
  • ASUS K8V Deluxe
  • 512MB OCZ EL PC3200 (DDR400) SDRAM
  • Driver version ForceWare 61.11
  • Driver version ForceWare 56.72
  • Driver version ATI 6.14.10.6444 Beta
  • Driver version CATALYST 4.4
  • 30GB IBM Deskstar DTLA 307030 ATA/100 Hard Drive
  • Windows XP Professional SP1
  • DirectX 9.0b


    And here are the results - the most interesting thing for us...


























































    Thanks to Firingsquad for testing...

    next few results from ixbt.com:

    (AMD Athlon 64 3200+ (L2=1024K) processor // ASUS K8V SE Deluxe motherboard on VIA K8T800 // 1GB DDR SDRAM PC3200 // Seagate Barracuda 7200.7 80GB SATA HDD )



















































    that's all folks...